![]() Big businessĪlongside managing a nation's people, your hand is also on the tiller of trade and industry. How, I ask, are thousands of people from halfway around the world, originating in undeveloped landlocked nations, migrating so surely and rapidly? Whatever, I guess they need jobs now. A vast wave of Lacustrine Bantu people are migrating to Oregon, a popup says. Of course, as with many other systems in Victoria 3, it can spit out some weird results. Freedom of religion and giving immigrants citizenship will piss off other people even while it improves lives, so it's a thorny but compelling balancing act. Your big concern with pops is their standard of living, cultural discrimination, and employment, but trying to improve these things involves solving big social and political puzzles. When ideologies like socialism and fascism are invented pop groups gain new supporters or goals, triggering unrest and revolution both at home and abroad. They migrate and move in a system which is supremely fascinating to watch in action. They have jobs and families, and they want various necessities and luxuries. Every person on the planet is simulated in the background. The core of all those interest groups are people, also known as pops. While this might seem like cutthroat realpolitik, in action it just feels like a lackluster system. Your World Socialist Vanguard State could be best buddies with Her Majesty's Oppressive Empire with little to no pushback internally or externally. Surprisingly, internal politics seem to barely affect international relations. Reforms that would really tick off the powerful Conservative Party run by the Catholic Church and landowners. The normally conservative military bloc shifted to form a new Socialist Party with the trade unions and began advocating social reforms. Playing as Gran Colombia I had a communist become leader of my powerful armed forces. Interest groups also have leaders, and while it's disappointing that you can't interact with them directly they do have nice portraits-and pleasingly disruptive effects. It's in Victoria 3's simulation of how a society is governed where the game is at its best, drawing you deeper and deeper in. Of course, this means you now have another group able to push forward their agenda. So you change voting laws to give the poor power, reducing the industralist's political clout. Maybe you want to change tax laws to fix your budget, but the powerful industrialists will cause a big stink, or maybe even team up with another group and threaten revolution. These groups intersect masterfully with every other game system, creating opportunities and obstacles.
0 Comments
Leave a Reply. |